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일본 대중문화의 이해

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작품 소개

『일본대중문화의 이해』는 일본대중문화에 대한 체계적인 이해를 위한 구성된 책이다. 신문, 방송, 문학, 만화, 영화, 음악, 인터넷, 게임, 스포츠 등 일본의 대중문화 전반에 대한 객관적이고 심층적인 분석 결과를 모았다. 또한 새로운 미디어를 통한 소통의 가능성과 한계까지도 면밀히 논하고 있다.

목차

제1장 일본대중문화의 흐름Introduction
01|대중문화란 무엇인가? ··············································································11
02|일본의 근대화와 대중사회의 태동 ····························································13
03|도시화와 대중문화의 확대 ········································································15
04|전시기의 문화통제 ····················································································18
05|점령기의 문화정책 ····················································································20
06|고도경제성장기와 대중소비문화 ·······························································25
07|버블의 붕괴와 J-컬처의 시대 ··································································31

제2장 신문․잡지 NewspaperㆍMagazine
01|신문 ··········································································································33
02|잡지 ··········································································································40

제3장 방송Broadcasting
01|일본 방송의 역사 ······················································································49
02|일본 텔레비전 방송의 현재 ······································································53
03|텔레비전 방송 콘텐츠의 트랜디화 ····························································58
04|일본의 방송과 ‘한류’ ·················································································65

제4장 버라이어티 Variety
01|일본 버라이어티 프로그램의 특징과 주요 용어 ·······································71
02|일본 버라이어티의 흐름과 변화 ·······························································77
03|예능 프로그램의 분석 ···············································································90

제5장 문학 Literature
01|대중소설 ···································································································97
02|추리소설 ··································································································102
03|한국에 수용된 일본 대중문학 ·································································111

제6장 만화 Cartoon
01|일본 만화의 등장 ····················································································117
02|일본 현대 만화의 전개 ···········································································121
03|데즈카 오사무와 아톰 ·············································································129
04|혐한류를 넘어 ·························································································131

제7장 애니메이션 Animation
01|애니메이션과 저패니메이션 ····································································135
02|일본 애니메이션의 역사와 전개 ·····························································137
03|저패니메이션 신화의 주역 ······································································155

제8장 영화 Movie
01|일본 영화의 역사 ····················································································165
02|일본 영화의 현재 ····················································································175
03|영화 속 일본 읽기 ··················································································182

제9장 음악 Music
01|개관 ·········································································································189
02|일본 대중음악의 역사 ·············································································191
03|일본 대중음악의 특징과 한국과의 관련 ·················································227

제10장 인터넷 Internet
01|인터넷 개론 및 유래 ···············································································231
02|일본 인터넷의 특징과 현황 ····································································234
03|휴대폰 소설 Yoshi의 􋺷Deep Love 제1부 아유이야기􋺸 ··························247
04|인터넷과 한류 현상 ················································································249

제11장 게임 Game
01|개관 ·········································································································253
02|게임의 종류와 플랫폼별 구분 ·································································255
03|일본 게임 산업의 특징 ···········································································260
04|게임에서의 ‘한류’ ····················································································273

제12장 스포츠 Sports
01|개관 ·········································································································277
02|종목별 전개 ····························································································280
03|스포츠와 미디어:역도산과 텔레비전 ·····················································289

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